Alameda, CA  ·  K-12 Curriculum Design + Education

Hana
Zarea

I design learning experiences that are rigorous, joyful, and built with real students and teachers in mind.

Hana Zarea

Mission-driven design for learners and teachers

I'm a K-12 curriculum developer with a focus on impactful, equitable design. I believe all kids deserve learning experiences that are rigorous, joyful, and designed with them in mind — and that teachers deserve high-quality resources to make this possible.

While studying Graphic Communication at Cal Poly, San Luis Obispo, I fell in love with digital design and visual storytelling. That insight led me to earn my Master's in Education at UC Davis, combining design with K-12 pedagogy.

As a 6th grade teacher at a Title I school, I designed curriculum that transformed student engagement through inquiry-based, collaborative approaches. Now, at Galileo Learning, I design STEAM curriculum and professional development programs for 60+ summer camps nationwide.

My approach

I'm passionate about helping young people think critically and see themselves as lifelong learners and changemakers. My design approach is multi-modal and graphics-driven — combining gamification and formative assessments with collaborative, in-person experiences.

What I bring

  • 🎨 Dual expertise in curriculum design + graphic communication
  • 📚 K-12 classroom experience with a focus on low-prep, standards-aligned materials
  • 🌍 Equity-first design approach for a diversity of learner needs
  • 📊 Iterative, reflective, and data-driven design process
  • 👩‍🏫 Experience with professional development, coaching, and instructor support

Let's learn
together.

Contact Me →

I am seeking opportunities to support teachers and educational organizations in the creation of equitable, inquiry-based learning experiences. Reach out if you're interested in working together!

Low-prep instructional resources

I design curriculum for two audiences: learners and instructors.

For learners, I create engaging, standards-aligned experiences that prioritize inquiry-based collaboration. For instructors, I build low-prep, user-friendly resources designed by someone who has been in their shoes.

STEAM Curriculum

K-12 Curriculum Design · STEAM

STEAM Curriculum for Camp Galileo

As a curriculum developer for Galileo Learning, I developed 40+ hands-on building challenges for K-5 learners, designed to scale across 60+ camp locations nationwide.

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Egyptian Afterlife Simulation Game

6th Grade · Immersive Learning · Social Studies

Egyptian Afterlife Simulation Game

A 3-day immersive experience where students create characters, navigate the Egyptian underworld, and make choices that determine their fate in the afterlife.

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Ratio Task Cards

6th Grade Math · Low-prep · Classroom Resource

Task Cards for Vertical Non-Permanent Surfaces

Vertical whiteboards in mathematics transformed my 6th grade classroom. These task cards bring that same engagement to any math teacher's room.

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Engaging Learning Experiences beyond K-12

I design digital and in-person trainings that respect the prior knowledge and expertise of adult learners, meeting them where they are at, professionally. I am passionate about tapping into the natural curiosities of learners of all ages, building learning experiences that are as engaging as they are educational.

Gone Phishing

E-Learning · Adult Learning · Instructional Design

Online Training: Gone Phishing

A micro e-learning cybersecurity course designed for a conceptual insurance client with 2,000+ employees, built in Articulate Rise with interactive elements and a completion assessment.

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STEAM Curriculum for Camp Galileo

K-12 Curriculum Design · Instructor-Facing Digital Resources

STEAM Curriculum for Camp Galileo

Audience

Camp instructors & after-school staff at 100+ locations

Responsibilities

Needs analysis, testing, digital production, publishing, observations

Tools Used

Google Slides, Canva, iMovie

At Galileo Learning, a nationwide summer camp company, I followed the ADDIE framework to develop 40+ hands-on STEAM building challenges in an instructor-facing digital format.

Phase 1: Analyze

After analyzing feedback from summer implementation — classroom observations, instructor surveys, and engagement data — my team identified several key needs. Instructors needed clear, visual and written guidance to facilitate hands-on projects with minimal prep. Materials had to be low-cost and widely accessible while still promoting creativity and engineering thinking. Projects needed to engage kids with diverse learning styles, identities, and interests.

Phase 2: Design

Over two years, I designed 50+ engineering and design challenges for three camp age groups (K-1 "Nebulas", 2nd-3rd grade "Stars", and 4th-5th grade "Supernovas"), for two class types: "Innovator's Studio" and "Idea Lab." Every lesson started in the "Tinkering" phase, in which my team and I analyzed our current library of projects and identified projects that needed redesign or new development. I updated our existing pre-outline template to include the biggest picture questions and lesson guidelines, allowing me to self-assess whether a project idea would be viable at camp for that particular age group prior to presenting to the team.

Phase 3: Test

Once pre-outlined, each project moved into the testing phase, in which my team and I tested it in a real classroom setting with real kids. My colleagues and I stepped into the instructor role and followed the pre-outline to teach the actual lesson. These "user testing" experiences allowed us to collect real-time data on age-appropriateness, student engagement levels, project success rate, time constraints, and materials usage.

Post-testing, we'd reflect in pairs to revise or redesign lessons. I developed a note-taking template to organize and prioritize ideas, allowing us to continue testing more projects and return later without losing important insights.

Puppet stage testing

Phase 4: Develop

Once projects were validated through testing, I developed instructor-facing slideshow presentations in Google Slides, and created visual content in the form of photos and GIFs to aid instructors in real-time demos. Each slideshow was designed for tablet viewing with visual hierarchy prioritizing instructor actions and student goals, consistent branding aligned with Galileo's vibrant, playful identity.

Key design features: Clear, large-font instructions for instructors to read aloud; high-quality GIFs showing what instructors should be doing at each point; consistent color coding and visual hierarchy for quick scanning on tablets.

Phase 5: Implement and Evaluate

These Idea Lab and Studio lessons were implemented across 60+ summer camp locations nationwide, reaching thousands of K-5 learners. I supported rollout by facilitating instructor training sessions, conducting in-person classroom observations at partner sites, and providing real-time coaching during project facilitation.

During summer implementation, I collected comprehensive evaluation data through classroom observations, instructor surveys, student engagement metrics, and post-camp debrief sessions. Evaluation data directly informed the next design cycle.

Final gif Sailboat project

Interested in working together?

Get In Touch →
Egyptian Afterlife

K-12 Curriculum Design · Gamification

The Egyptian Afterlife Simulation Game

Audience

Middle school teachers seeking engaging no-prep resources

Responsibilities

Standards-alignment, graphic design, digital production, publishing

Tools Used

Google Slides, Adobe Illustrator, Adobe InDesign

Inspiration

My idea for this resource was sparked by a group of 6th graders who played Dungeons and Dragons in my classroom after school, fully immersed in the mathematics and creativity of the game. Character creation and logic led the way for these students, so I decided to create my own Egyptian Afterlife game.

Game preview 1 Game preview 2
Egyptian Afterlife classroom

Standards-Based, Gamified Learning

Within this gamified experience, students engage with multiple California History and Social Science Content standards, focusing on the social structure, politics, and religion of Ancient Egypt. The simulation runs over 3 days: students create characters, navigate the Egyptian underworld, and make choices that determine their fate in the afterlife.

Demo This Resource Purchase on TPT →
"Wonderful resource! Engaging and just what I was looking for!"
— TPT Customer and Teacher
"This was SO MUCH FUN! My students absolutely loved it. They've already asked if we can do activities like this for our next unit. This is really well done!"
— TPT Customer and Teacher

Interested in working together?

Get In Touch →
Ratio Task Cards

K-12 Curriculum Design · Low-prep Math Resources

Ratio Task Cards for Vertical Non-Permanent Surfaces

Audience

6th grade math teachers seeking low-prep engagement resources

Responsibilities

Standards-alignment, graphic design, digital production, publishing

What are Vertical Non-Permanent Surfaces?

During my time as a 6th grade mathematics teacher, I focused on improving engagement and rigor through task-based, group activities at whiteboards mounted vertically on classroom walls. My students worked collaboratively to solve increasingly complex tasks, engaging in deeper-level thinking through questioning and extension.

After adopting strategies from "Building Thinking Classrooms" by Peter Liljedhal, I transformed my classroom by increasing both rigor and engagement — and developed this task card resource to help other teachers do the same.

Task Cards Mockup
Purchase on Teachers Pay Teachers
Task Card Mockup 2

Classroom Use

This task cards set features 36 cards reviewing key concepts tied to the Common Core Mathematics Standards, along with implementation suggestions, matching slides, and 12 deeper-level thinking prompts organized by difficulty within a student-paced slideshow.

Student-Tested (and Approved)

Every card was tested with real 6th grade students before publication. The difficulty curve, pacing, and prompts were all refined based on actual student responses — so you know it works before you print a single copy.

Interested in working together?

Get In Touch →
Gone Phishing

Instructional Design for Adult Learners · E-Learning

Online Training: Gone Phishing

Audience

2,000+ employees at a conceptual US insurance provider

Responsibilities

Pre-outlining, digital publishing, assessment design

Tools Used

Articulate Rise 360, Adobe Illustrator

Cybersecurity training in five minutes

The conceptual client I designed this mini e-learning course for is a home and car insurance provider with over 2,000 employees in the United States. Prior to this project, MeSure provided 60-minute mandatory training courses once a year, with low completion rates and poor knowledge retention.

My goals were to create a more engaging cybersecurity training program with interactive elements, broken up into 5-minute modules, accessible via web browser.

Phase 1: Analyze

I analyzed the client's existing training structure and identified key gaps: the annual 60-minute format was not working. The solution was a micro-learning approach — short, focused modules that employees could complete in a single sitting, with built-in interactivity throughout.

Analysis phase Course screenshot

Phase 2: Design and Develop

Using Articulate Rise, I created the Gone Phishing micro-learning course, designed as part of a set of three modules. Maintaining the client's brand colors, fonts, and graphic style, I built the course with interactivity throughout — completable within 3-5 minutes — ending with an assessment and certificate of completion.

Course development

Phase 3: Implement and Evaluate

Articulate includes embedded data analysis features. Once published to an LMS like Canvas or the MeSure team portal, the client and I could review assessment data and check for employee completion — ensuring the training was actually working, not just being clicked through.

Interested in working together?

Get In Touch →